Past Patch 2.09.1 fixes quite a lot of points
By Stephany Nunneley,
Saturday, 24 August 2019 16:38 GMT
The most recent patch for No Man’s Sky: Past is reside which suggests it’s time to replace your sport.
Hey Video games has launched the most recent patch for No Man’s Sky: Past.
The replace accommodates fixes for a myriad of points corresponding to crashing, collisions, and making it so you may sit on buildable sofas.
Because the launch of Past, Hey Video games has launched 13 patches in simply over every week. Whereas yow will discover the most recent patch notes under, you may view all notes in a single place via the official web site.
In case you’re simply getting began, right here’s the best way to get a Wiring Loom and energy your base. If you wish to know extra about Past, you’ll want to look over our No Man’s Sky: Past information. It offers you a rundown of all the pieces new within the enlargement.
No Man’s Sky: Past Patch 2.09.1
Adjusted base half information to enhance efficiency in giant bases
Made player-built sofas sittable
Fastened a difficulty that induced dismissing notification bins to additionally carry out in-game actions like firing grenades
Fastened quite a lot of points that prevented hydroponic trays from working with base energy
Fastened a difficulty the place stress switches weren’t out there in Inventive Mode
Fastened Well being, Energy and Protect stations not receiving energy aboard freighters
Fastened a difficulty that induced Batteries and Photo voltaic Panels to not connect accurately to constructing roofs
Fastened a difficulty that induced animals to not drop mordite when killed
Fastened a difficulty that stop mordite being positioned within the Nutrient Processor
Improved dealing with of the digicam in tight areas
Fastened quite a lot of very particular mission and dialog circulate issues in multiplayer
Adjusted the VR UI for the Fleet Terminal
Up to date the icon for the Noise Field
Tweaked the UI for the Agricultural Robotic
Fastened a difficulty inflicting textual content clipping in notification bins
Fastened a difficulty that prevented rewards from being seen when handing in Mission Board missions, and as a substitute held the sport on a display screen with no UI
Adjusted the pace of the scrolling textual content to make it extra readable
Fastened a difficulty that induced suggestions in regards to the Crystal Fragments to seem for gamers who had no Crystal Fragments
Fastened quite a lot of LODding points on particular crops
Fastened quite a lot of collision points on the Area Anomaly
Fastened a difficulty that would trigger unique ships to cover their wings when retracting touchdown gear
Fastened a difficulty that induced ship cameras to intersect with the freighter hanger
Fastened a difficulty that induced commerce terminals on freighters to intersect the ground (repair will apply to new terminals, outdated terminals will must be repositioned manually)
Fastened quite a lot of graphical points aboard the freighter
Made a sequence of small geometry optimisations to the inside of the Area Anomaly
Fastened a softlock in a particular interplay in planetary factories
Fastened a crash that affected giant bases
Fastened a crash that would happen when the sport is shutting down
Fastened a crash in Sentinel Quad navigation
Fastened a difficulty that would trigger black squares to seem when harm numbers have been turned off
Fastened a crash that would happen if an NPC tried to stroll to an invalid location
Fastened a uncommon crash in video card initialisation
Fastened a uncommon crash in reminiscence allocation
Inside enhancements to crash reporting
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