Gaming

Sq. Enix President Talks Innovation And The Impression Of Ultimate Fantasy XV



Ultimate Fantasy XV had a tall order of pleasing outdated followers, whereas additionally reaching a brand new viewers. The entry was a departure from what we would beforehand seen, tackling a extra open world and taking fight in a extra action-oriented path. Earlier than the sport was launched, director Hajime Tabata stated it was  “make or break for the franchise” and acknowledged it was a dying IP that lacked model recognition in our 2016 cowl story. At this previous E3, Sq. Enix CEO and president Yosuke Matsuda was available for interviews and we requested him if he felt Ultimate Fantasy XV had raised the profile of the sequence. 

“Sure, I feel it did do this as a result of we tried numerous various things with [Final Fantasy XV],” he stated. “Among the many titles in that sequence, I feel it was fairly distinctive. And I additionally perceive that not simply the followers from again within the day, but additionally numerous new, younger gamers additionally performed it. In that sense, I feel it actually had a big contribution in that context.”

Matsuda additionally took this time to handle the significance of innovation throughout all of Sq. Enix’s core franchises. “Whether or not you are speaking about Ultimate Fantasy or Dragon Quest or Tomb Raider, these all, internally for us, are actually the pillars when it comes to franchises,” he stated. “And for that purpose, we have to at all times innovate with these. We imagine that franchises and IP are actually dwelling creatures. You need to at all times imbue them with no matter is the newest or essentially the most modern that matches that exact period, or else they are going to die. And that is one thing I feel applies each to new items of IP and in addition to our present franchises.”

Matsuda acknowledged that particular person builders all strategy this otherwise with their very own concepts, however stated it is at all times the highest purpose and important to the success and survival of each outdated and new franchises. “So greater than what the extent of recognition is, for us in the mean time, it’s extra about offering the newest and the best to the client and hoping that makes them glad. As a result of if we do not do this, then we’ll see the recognition of those video games drop off, and so we at all times wish to tackle new challenges. I imagine that considering is one that every one of our builders share. So greater than the priority about [Final Fantasy] having quickly dropped off, for us, it is simply at all times making certain that our IP is modern.”

Matsuda was fairly candid in our interview addressing Sq. Enix’s philosophy for remakes, the push for making its full library digital, and even discussing Ultimate Fantasy VII Remake probably being launched on new consoles, so you should definitely take a look at something you will have missed. 



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